![]() ![]() I know that rolling a d4 is already pretty hardcore, but what do you think about this one? Would anyone use this? As always feedback is appreciated. All checks remain HARD until your next rest. ![]() Make a CON check every round or immediately perish. Im but one person testing it, so if something explodes in buggy fashion let me know about it. A simple config edit capping affinity between characters to 14 to remove negative. Includes Death as a nightmare boss encounter. If you reach 0 HP you enter DEATH’s DOOR. To test the mod the uploader has a choice for private or public, keep it to private and then once done testing set the mod to public in the workshop. Made it for personal use, might as well release it after all that work. Browse 166 mods for Darkest Dungeon II at Nexus Mods. This mod adds Flagellant's blighted version from Darkest Dungeon 2 as a playable, separate class. So for ICRPG, instead of rolling a d4 when you die to determine how many rounds you have before you are DEAD, you can implement the following Death’s Door mechanic, which functions a bit like a condition in D&D or Pathfinder: While in this state, they will suffer severe stat penalties, plus the hero has to pass a Death Blow resistance test if they take any further damage. ![]() When a hero is reduced to 0 HP, they fall into Death’s Door. This post is about the “Death’s Door”-mechanic. So I’ve been playing a lot of Darkest Dungeon the last couple of days (and as always I am bit late to the party), but there’s some interesting ideas in the game that I thought of translating into ICRPG. ( Darkest Dungeon screenshot from the Steam Community: Source) ![]()
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